0.57.1 - Stabilizing Vision
ΔV: Rings of Saturn » Devlog
Recent release of stable version of Godot Engine 3.1 removed an important roadblock for release ΔV. As of now the game no-longer uses a bleeding-edge unstable game engine! Changelog:
- Upgraded game engine to latest, stable version of Godot 3.1
- Enabled new rendering feature that should improve performance on Radeon GPUs.
- Adjusted ship lighting.
- Added additional elements to title screen to prevent boredom should you like to hear title theme to the end.
- Fixed a bug that caused game to crash-to-desktop when your ship was destroyed.
- Added additional story elements.
Files
dv-rings-of-saturn-demo-mac-demo.zip 838 MB
Version 0.57.1 Mar 15, 2019
dv-rings-of-saturn-demo-windows-demo.zip 823 MB
Version 0.57.1 Mar 15, 2019
dv-rings-of-saturn-demo-linux-demo.zip 825 MB
Version 0.57.1 Mar 15, 2019
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ΔV: Rings of Saturn
Hard sci-fi, top-down space simulator, with every aspect backed up by real physics and science.
Status | In development |
Author | Koder |
Genre | Simulation |
Tags | 2D, Atmospheric, Exploration, Music, Sci-fi, Singleplayer, Space, Space Sim, Top-Down |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Polish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Color-blind friendly |
More posts
- 1.63.9 - Void Whispers8 days ago
- 1.63.6 - Poltergeist Protocol31 days ago
- 1.63.3 - Farthest Orbit35 days ago
- 1.62.6 - Ring Commander59 days ago
- 1.59.7 – Virtual Diversity79 days ago
- 1.55.5 - Ring EchoesSep 11, 2024
- 1.53.4 - Directed BeamsJul 25, 2024
- 1.52.28 - Full ThrottleJul 15, 2024
- 1.52.20 - Prolonged ExposureJun 23, 2024
- 1.52.19 - Dysregulation SyndromeJun 15, 2024
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