1.63.6 - Poltergeist Protocol
ΔV: Rings of Saturn » Devlog
- Fixed the expansion configuration menu not being properly aligned in most screen resolutions.
- Some events were not cleaned up properly after you left them behind, and while they did not show any evidence of their continued existence, parts of them persisted and used up memory, CPU cycles, and could interfere with the spawning of events. This caused, among other things, your freshly deployed claim beacons to disappear if you moved just a few kilometers away from them and attempted to return to them.
- Updated translations.
Files
dv-rings-of-saturn-demo-mac-demo.zip 838 MB
Version 1.63.6 31 days ago
dv-rings-of-saturn-linux.zip 825 MB
Version 1.63.6 31 days ago
dv-rings-of-saturn-windows.zip 823 MB
Version 1.63.6 31 days ago
dv-rings-of-saturn-mac.zip 838 MB
Version 1.63.6 31 days ago
dv-rings-of-saturn-demo-windows-demo.zip 823 MB
Version 1.63.6 31 days ago
dv-rings-of-saturn-demo-linux-demo.zip 825 MB
Version 1.63.6 31 days ago
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ΔV: Rings of Saturn
Hard sci-fi, top-down space simulator, with every aspect backed up by real physics and science.
Status | In development |
Author | Koder |
Genre | Simulation |
Tags | 2D, Atmospheric, Exploration, Music, Sci-fi, Singleplayer, Space, Space Sim, Top-Down |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Polish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Color-blind friendly |
More posts
- 1.63.9 - Void Whispers8 days ago
- 1.63.3 - Farthest Orbit34 days ago
- 1.62.6 - Ring Commander59 days ago
- 1.59.7 – Virtual Diversity79 days ago
- 1.55.5 - Ring EchoesSep 11, 2024
- 1.53.4 - Directed BeamsJul 25, 2024
- 1.52.28 - Full ThrottleJul 15, 2024
- 1.52.20 - Prolonged ExposureJun 23, 2024
- 1.52.19 - Dysregulation SyndromeJun 15, 2024
Comments
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...new problem (actually seems to be a bug this time - reproducible and everything).
Got hit by a thruster plume right after winning a race, and as my ship was going up in flames, the game crashed. Given that it was kind of a terrible way to lose a ship, I was tempted to alt+f4 but the game locked up before my ship exploded... then just closed on me with no warning.
On relaunching the game and trying to repeat the dive and race again, the "Bring it on!" answer when asked if I'm challenging the ship was flagged (incorrectly) as a "hang up" option, but continued the conversation properly. When I tried to rematch, the line was (again) tagged as a "hang up" option, but this time, actually behaves like one. Which prevents me from rematching.
Reproduction steps for the crash:
-Playing on a relatively new i7/RTX4070 system, capable of handling an uncapped framerate of 220fps when there isn't an insane amount going on and rarely dropping below 200 even during most high-complexity interactions.
-Flying a Kitsune in compact mode (it's possible in other ships or with the cargo bay expanded, but harder to trigger on purpose).
-Get a thruster or plasma thrower from anotehr ship lined up perfectly to blast its plume into the glowing strip on the side of the ship where it extends, as close to perpendicular as possible.
-Give the other ship a reason to burn with that specific thruster and melt the inside of your ship.
This will *usually* result in instant 6000K+ temperature *and* instant 100% overheat applied to the ship's computer. If so, the game will *sometimes* lag out to the point of taking 3 to 5 seconds to load the next frame, and basically stalling time to try and work out just how screwed you are.
If the game survives long enough to see the ship explode, it probably won't crash, but sometimes it doesn't make it that long and just closes on you, no warning, no error, just gone.
Since the previous update (Farthest Orbit), I've had a good amount of free time and... I found a problem I was *hoping* this hotfix was going to address, but it doesn't seem to have done so.
Within 5 minutes of starting most dives, and so far in the past 3 days, I've only lasted more than 10 minutes on one dive out of more than 20 attempts, a ship comes in with high-EMP microwaves and shuts my computer down (I'm sure you know the kind, don't want to give too many spoilers). If I'm in one of my bigger and heavier mining ships, even if I see the first LIDAR ping and immediately decide "hail error" = "gtfo", I can't get my ship to return to Enceladus before the attacker starts shooting and burns my computer out, preventing me from leaving by constantly resetting the course calculations. If I try to run somewhere else, it can easily outrun me and does the same thing. If I fight, I get my ship trashed, and spend more in repairs than I made from the dive because it only lasted a few minutes.
I like the game's combat. I like these enemies. I had fun when I'd go 20 or so dives without seeing one, then have a rough fight that one time, but return with enough ore to cover my costs. But I *don't* have fun when they show up literally every 5 minutes and make actually mining in the space mining game an impractical way to try and play.
I also don't like that the Obonto Habitats seem to have a non-aggression pact with these ships, not even helping to defend a friendly ship that's being attacked while docked with their station. When a friendly station with more point defense weapons than my ship could ever mount is literally holding my ship in place and collecting resources from me, I feel like I should be a *LITTLE* safer than "fend for yourself" when I come under attack and those attacks are hitting the station as well.
...apparently, it just took a couple of runs to calm down after the latest update... seems like you did fix it after all! Sorry for the false alarm?