1.63.3 - Farthest Orbit
ΔV: Rings of Saturn » Devlog
- Expanded miner interactions. They will now acknowledge when you call them again, and you will be given different options and responses when you talk about the same subjects multiple times.
- You can ask your fellow miners to give thrusters full output and get to further orbit. They might listen if they feel like that is a good idea at the time.
- Made NPC ships more careful when they maneuver in areas where there is sufficient space around them.
- Added some opportunities to just hang up from a conversation if you are not interested in what the other party is saying.
- Additional commercial is running at the billboard at Enceladus.
- Improved examination behavior of AI. They will now more consistently fly towards your ship and initiate contact when they are curious about you, while still avoiding approach directly to your ship. This should lead to more ships starting interactions with you without you needing to hail them.
- Plotting a course back to Enceladus now requires you to align your ship for a torch burn. This prevents abusing the cutscene mechanics combined with autopilot-less astrogation for easier derelict recovery.
- NPC will not deny you the offer to be your wingman if they were the ones that approached you with it.
- Phage station Theta will not move their moonlet around once you discover it, even if you don't dive deep enough to figure out its secret.
- Fixed thermal consumption of NANI, which was much less than the 2GW advertised in its stats. It will now consume the heat it was supposed to.
- Improved interface between EIAA-1337 autopilot and OCP-209 ship. With previous configuration, the autopilot got incorrect dimensions of your ship, which could led to unexpected collisions.
- Elon Interstellar Model E pilots are now more aware where their fusion exhaust goes, and are better at avoiding hitting things with that exhaust by accident.
- Damage inflicted on unbroken roids inside a mineral processing unit chamber was dependent on your framerate. This led to faster processing the slower your computer was, during adrenaline surges and other circumstances when the perceived time slowed down for you. This affected ships and MPUs capable of ingesting entire unbroken asteroids, such as OCP-209 working in tandem with RA MPU.
- Some roids reflected much more energy that they should be, particularly smaller ones. This could cause refining within ships with a large bay, such as OCP-209, to stall.
- The amount of damage inflicted on an unbroken ringroid by a mineral processing unit will now depend on the surface area of the ringroid, not its volume.
- Patched an exploit where a mineral processing unit could produce unlimited propellant if you ingested a ringroid that had a reflectivity threshold above the damage inflicted by the unit. As long as you did not move, the device could produce propellant without actually damaging the source. The amount of produced propellant will now depend on the actual damage inflicted by the unit.
- IFF indicators could freak out near things that are not ships, but had transponders.
- Overheating your reactor in a simulation will not give you the Firefly achievement anymore.
- Ships close to certain stations could be confused by the proximity and refuse to move. They can now figure out how to gently back away. This also applies to autonomous autopilots.
- Updated translations.
Files
dv-rings-of-saturn-demo-mac-demo.zip 838 MB
Version 1.63.3 35 days ago
dv-rings-of-saturn-linux.zip 825 MB
Version 1.63.3 35 days ago
dv-rings-of-saturn-windows.zip 823 MB
Version 1.63.3 35 days ago
dv-rings-of-saturn-mac.zip 838 MB
Version 1.63.3 35 days ago
dv-rings-of-saturn-demo-windows-demo.zip 823 MB
Version 1.63.3 35 days ago
dv-rings-of-saturn-demo-linux-demo.zip 825 MB
Version 1.63.3 35 days ago
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ΔV: Rings of Saturn
Hard sci-fi, top-down space simulator, with every aspect backed up by real physics and science.
Status | In development |
Author | Koder |
Genre | Simulation |
Tags | 2D, Atmospheric, Exploration, Music, Sci-fi, Singleplayer, Space, Space Sim, Top-Down |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Polish, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Color-blind friendly |
More posts
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- 1.63.6 - Poltergeist Protocol31 days ago
- 1.62.6 - Ring Commander59 days ago
- 1.59.7 – Virtual Diversity79 days ago
- 1.55.5 - Ring EchoesSep 11, 2024
- 1.53.4 - Directed BeamsJul 25, 2024
- 1.52.28 - Full ThrottleJul 15, 2024
- 1.52.20 - Prolonged ExposureJun 23, 2024
- 1.52.19 - Dysregulation SyndromeJun 15, 2024
Comments
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Not a new issue, but new to me since I've only recently started racing. And it's relevant given some of the conversation improvements mentioned in this update...
When you contact (or sometimes are approached by them, sometimes you'll get the conversation to go thusly:
"Hi, are you here to challenge <ship name> to a race?"
"Bring it on!"
"Sorry, this area's a bit hot right now, come back later."
(If you don't have a racing site available, this response feels like it should create one, but doesn't)
Or...
"Hi, are you here to challenge <ship name> to a race?"
"Bring it on!"
"Sorry, we don't have a drone set up right now."
(Also makes sense that this should create a racing site if there isn't one already active, but it doesn't)
And bonus points for the second one coming up after you win a race too.
"Are you up for a rematch?" (the other ship asking, not me)
"Bring it on!"
"Sorry, can't."
(...then why did you offer?)
Racing is great fun, but the weirdly specific conversation options surrounding the races feel a bit less dynamic and responsive than some of the other dialog the game has. Still epic fun, but it feels like it's been left behind a bit compared with the other conversation options.