0.427.2 - Impulse Shielding


  • New auto-exposure and tonemap settings make the screen not go so dark when you use bright light sources.
  • You could get multiple rewards if you managed to re-dock to Big Bad Wolf after releasing prisoners.
  • Tab navigation shortcuts were backwards.
  • Stray bullets that you had autopilot lock on will lose that lock when you catch them in your cargo hold.
  • Items that are held in salvage manipulators and cradles cannot be targeted by guiding drones anymore.
  • Autopilot rotational adaptation for ER42 and MA-337 autopilots were confused by powerful pulsed thrusters, making the rotational manoeuvres erratic.
  • Individual disposition changes for patrols propagate, so you won't end up with one Vilcy leaving you alone while other shadows you or one pirate harassing you when you made a truce with the other one.
  • Phage-class stations and habitats won't try to rotate to face you anymore.
  • Some pilots - civilians, Vilcy and pirates alike - can fly on manual, not relying solely on autopilots. Microwave emitters will still disrupt their flight but will not stun everyone unconditionally.
  • The dialogue option that results in you hanging up now has a distinct hang-up indicator.
  • Fixed Edge Runner ship thruster allocations, so it's nimble again.
  • Drones and claim beacons won't try to turn to face you.
  • AI will not be afraid of itself - and thus, your point defence will never shoot your beacons nor drones.
  • Astrogating with a lifepod in a cradle won't cause your ship to spin uncontrollably.
  • Increasing physics simulation FPS caused your excavator to deal less damage to rocks.
  • You can't send over your crew to a ship that is currently salvaged by the search & rescue team.
  • CERF search and rescue craft will not rotate to fly backwards during fast transits, as its symmetrical and backflip serves no purpose.
  • Derelict ships your crew managed to boot up won't follow you through astrogation jumps if you choose to astrogate before they depart.
  • Catching ship with AR1500 manipulator when you have an autopilot lock on its reactor or other equipment will release that lock.
  • Adjusted physics collision settings to prevent cargo from phasing through ship hulls.
  • Derelict ships are now more damaged and should be a bit more challenging to catch.
  • You can now ask Vilcy patrols for drop point coordinates even when you already have a bounty-hunting licence.
  • The "Reset to default" button for microwave resonance tuning will correctly reset the slider to 50%.
  • Adjusted the cargo hold of Elon Interstellar Model E to prevent ore from causing damage from inside the cargo hold.
  • You cannot abuse claim beacons to generate multiple events astrogating between the two. They will now attract just one event per dive.

Files

dv-rings-of-saturn-demo-mac-demo.zip 838 MB
Version 0.427.2 Nov 22, 2021
dv-rings-of-saturn-linux.zip 825 MB
Version 0.427.2 Nov 22, 2021
dv-rings-of-saturn-windows.zip 823 MB
Version 0.427.2 Nov 22, 2021
dv-rings-of-saturn-mac.zip 838 MB
Version 0.427.2 Nov 22, 2021
dv-rings-of-saturn-demo-windows-demo.zip 823 MB
Version 0.427.2 Nov 22, 2021
dv-rings-of-saturn-demo-linux-demo.zip 825 MB
Version 0.427.2 Nov 22, 2021

Get ΔV: Rings of Saturn

Buy Now$9.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.